Wabbit Castle and Dungeon Guide
Introduction
Since the guild is obviously capable of handling the Wabbit Castle, I figured writing out a quick guide would come in handy for getting there. Hopefully this will cut down on trip time and make getting in and out of there a breeze. Note, that this guide does not include the process for getting the keys required for the castle. There are many other guides available online with tips on accessing them (here). You must have all three keys from the various points on Wabbit Land, before you can enter the WaWabbit’s Castle.
First things first, some tips on moving around:
-While walking, your character will automatically try moving around whatever is in your path. This means that if you’re trying to squeeze by a mob with a bunch of people all over the map, it may cause you to inadvertently walk into a monster aggression. An easy solution is to move one person at a time through tight maps. Also, by clicking on the ground space below a fellow player, you can move directly to their square, causing no walk around. Overall, just move slowly through the tight spots. You may make it all the way to the end without an aggression.
-Clique mentioned a good tip about turning on the grid in the preferences. As long as you stay three squares away from the Wabbits (except for some Skeleton Wabbit groups), you wont get aggressed. The grid can assist in checking your distances and help you know when you can get by.
The Castle Guide:
1 ) Zaap to Wabbit Land and enter through the main gate. You can go either left, or right. The left route is harder to squeeze by the mobs, but shorter; the right side is easier, but takes slightly longer.

2 ) Get to the map @ 25, -8 and enter the only available hut. Once below ground, follow the train tracks until they end. They will lead to an exit going above ground @ 23, -10.

3 ) Once above ground, move along the left side of the island while heading south. Perhaps you’ll run into Glivesc here:

… Say, “hello!” and continue towards the hut @ 22, -7. Enter the hut and follow the caves (there’s only one way to go). You’re going to encounter your first Skeleton Wabbits on your way. It’s advised to have at least one or two other people with you for extra support, as they can be fairly destructive. Eventually, you will come above ground on the North West island @ 21, -11.
4 ) Go North one map, entering the graveyard. Be very careful to avoid the holes in the ground. Moving one square at a time is a must, or else you may accidentally fall through to the tunnels below (In case you fall, you may want some assistance in getting past the groups of 3+ Skeletons). You can avoid the holes by moving on diagonals, and strait lines. Pass this area, then move to the next map on the left.

5 ) Work your way up and then head right, avoiding any more holes and Skeleton Wabbits on your way. You will eventually come to a small bridge with a hut on the other end. Enter it @ 22, -12.

6 ) Pass through the cave carefully! There is a large mob of six to eight Skeletons Wabbits, which have a much larger aggression range than other groups (about six or seven squares). If they are anywhere close to you, wait for some support. You do not want to end up like this:

7 ) You will be able to return above ground @ 24, -12. From there, head right one map, then up one map. You can enter either of the available huts @ 25, -13.

8 ) Below ground, continue on the only path to the right. This is a tight area, and has Wabbit Grandpas… get ready for some fights. In about two maps, you will arrive at an area where the path splits. Take the lower left path and continue until you can go above ground @ 27, -12.

9 ) At the surface, head left one map, then enter the hut @ 26, -12.

10 ) From this point on, it is fairly strait forward. Just keep following the path until you are above ground again. At the surface, head one map left, then one down, then one right. Huzzah! You have arrived at the Wabbit Castle! Get ready for massive fights, epic damages, and a lot of struggles. It’s all worth it though, as you’re close to having one of the three pieces required for entering the Wabbit Dungeon. Good luck!
(Note of Warning: There is a Fox hanging around the castle. If you speak with him and respond, he will transport you back to the village! Take fair warning, and don’t lose all of your progress!)

The Dungeon Guide:
After you’ve been through the Wabbit Castle three times, and obtained each of the WaWabbit’s equipment (cloak, hat, and staff), head to the Cawwot Dungeon and try your shot at a Cawwot Dofus. Getting there is nearly exactly the same as getting to the Castle, so read all the previous steps through #8. After that point, follow these directions:
9 ) From 27, -12, head right one map. You will see a lone hut surrounded by some Wabbit mobs. Enter this hut.
10 ) Below ground, there is a small entrance in the wall. Enter there, and meet a Wobot guard. Equip your WaWabbit Cloak, Hat, and Staff and converse with him. He will confuse you for the WaWabbit, and allow you to enter the dungeon. Once inside, you will be allowed to re-equip as necessary. If you are successful in completing the dungeon, you will have a chance for trading in your WaWabbit equipment for a Cawwot Dofus (you will lose your WaWabbit gear in this exchange). Good Luck on your fights, and Dofus rolls!
